PlayingAFK

Last Z: Survival Shooter, played for you

Thirty-two tasks, measured against the live game. This is the whole list — not a selection, and not a roadmap.

Automating Last Z breaks its terms of service, and accounts do get banned. Use accounts you are willing to lose — not the one you have spent two years on. What we know about the risk

Your city

collect_city
Picks up everything sitting on the ground in your base.
train_troops
Keeps the barracks queued rather than idle.
auto_heal
Clears the hospital so wounded troops come back.
season_buildings
Works the season's buildings on their own schedule.
vip_daily
Claims the VIP daily, every day, without you opening the panel.

The map

gather_rss
Sends marches to resource nodes and brings them home.
dispatch_trucks
Dispatches trucks and collects them when they land.
plunder_trucks
Takes trucks worth taking — white power only, never red.
dig_treasure
Runs treasure digs while they are available.
collect_radar
Clears radar tasks and their chests.

Your alliance

alliance_help
Helps every request, dozens of times a day.
alliance_gifts
Opens gifts before they expire.
send_bounties
Sends bounty hunters out and collects them.

Fighting

arena_attack
Spends arena attempts on opponents it can beat.
furylord
Plays the Furylord event when it is running.

Plus the daily chores nobody wants to do by hand: the free shop pulls, the daily tabs, the prep chains before a themed event. The pack refuses anything that costs gold or diamonds, so it cannot spend your money on your behalf.

What a night looks like

You close the laptop at midnight. The scheduler works out what is due, gets the game to the right screen, and starts. Resource marches go out and come back. The barracks stay queued. The hospital empties. Alliance help fires whenever there is something to help with, which on an active alliance is most of the time.

In the morning you open the dashboard and read what happened. Not a claim that it worked — a list of what ran, when, and what came of it.